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Aura sensory glove being used inside a busy Delhi Metro carriage

Wearable sensory regulation / Third-semester project 02

Aura

A steady point
in a loud world.

A discreet tactile-proprioceptive glove designed to offer a predictable sensory anchor during public overwhelm.

Front and back views of the finished Aura glove on the hands
Soft waves outside. Rolling texture at the palm.
Follow the story

00 / Context

Public spaces
do not pause.

Metros, markets, schools and airports layer sound, movement, flickering light, physical contact and unpredictability. For some autistic people, the nervous system can struggle to filter that incoming information.

Noise Announcements Flicker Movement Touch Crowds Too much,
all at once.
ChaosAnchorRhythm
Regulation is not about erasing every stimulus. It is about offering the nervous system something strong, safe and predictable to return to.

01 / Research

Designing for neurodivergence

Listening before
drawing.

The project began with research into sensory processing across autism, ADHD, AuDHD, dyslexia, dyspraxia, sensory processing differences and auditory processing differences. A field visit to a specialist school in Delhi grounded that research in everyday realities.

Research diagram showing tangled sensory input becoming an ordered, predictable rhythm
The design question shifted from removing the environment to creating a dependable point of focus within it.

The people around the experience

01

Autistic children

Especially school-age children navigating unfamiliar or high-stimulus environments.

02

Therapists & educators

People who recognise patterns, support regulation and understand individual sensory preferences.

03

Parents & caregivers

People seeking portable, respectful support without drawing unwanted attention.

Sensory overload can look different for every person

When filtering becomes difficult, the nervous system may move into fight, flight, freeze or shutdown.

  • 01Anxiety or panic
  • 02An urge to escape
  • 03Shutdown or meltdown
  • 04Repetitive stimming

The opportunity

How might a product help someone find calm inside a high-stimulus public environment?

The brief called for something wearable, discreet, portable and immediately available—without depending on a screen, a separate room or another person.

02 / Process

Many exits.
One direction.

Early ideas explored narrowing vision, enclosing the head, creating a handheld sensory surface and building a temporary escape space. The glove became the turning point: support could travel with the body and stay within reach.

Sketch exploring glasses that narrow the field of vision
01Narrow vision
Sketch exploring a sensory glow helmet
02Glow helmet
Sketch exploring a handheld sensory pop tool
03Sensory pop
Sketch exploring a portable sensory escape tent
04Escape tent
Early sensory glove ideation sketch
05 / Chosen directionSensory glove

The decision filter

ImmediateAvailable at the first signs of overwhelm
TactileActive input through pressure, touch and motion
DiscreetA wearable form that does not announce its purpose
Real-worldMade for movement, public space and everyday routines

Prototype development

The hand
answered back.

Flat studies became wrapped forms. Ridges were softened, openings were enlarged and the palm surface was tested through several rolling modules. Each prototype moved the concept closer to something the hand could naturally live with.

Blue flat prototype showing wave ridges and palm beads
01 / Flat form and surface placement
White flat prototype exploring overlapping back texture
02 / Alternate texture language
Close-up of the early palm micro-bump surface
03 / Palm contact study
Close-up of the early wavy back-of-hand surface
04 / Wave depth study
Blue wrapped prototype showing the back-of-hand ridges
05 / Wrapped back form
Blue wrapped prototype showing the hand opening and inner structure
06 / Fit and flexibility
Four interchangeable rolling texture module prototypes
07 / Rolling texture experiments

A vocabulary of texture

Soothing is
specific.

Texture was treated as an interaction, not decoration. The studies compared how micro-ridges, sine waves, asymmetric bumps and dot grids could create different rhythms as the palm modules rolled together.

Four texture studies comparing micro-ridges, sine waves, an asymmetric bump and a dot grid
Texture guidance favoring smooth waves, rounded bumps and low-profile ridges over sharp or rough surfaces

The material rule

Controlled, rounded and low-profile.

Sharp knurls, high ridges and rough plastic-only surfaces risk becoming another source of irritation. The final direction favoured soft TPU or silicone, rounded transitions and predictable resistance.

03 / Product

Introducing Aura

Calm,
within reach.

Aura is worn across the palm and back of the hand, leaving the fingers free. It places two distinct tactile languages exactly where the opposite hand can find them.

Front and back product views of Aura without hands
01 / Back

Wavy outer texture

A quiet, discreet surface with broad flowing ridges for rubbing, tracing and pressure.

02 / Palm

Rolling micro-spheres

Rubbing both palms together rolls multiple textured spheres, translating a familiar hand motion into soft tactile pulses.

03 / Form

Open-hand freedom

The fingerless geometry keeps grip and hand movement available for everyday use.

Annotated image explaining Aura's wavy back texture, rolling palm spheres and tactile-proprioceptive feedback
Final feature map

How the interaction works

Move.
Feel.
Repeat.

Rubbing both palms together rolls multiple textured spheres across Aura's palm surface. Most of the spheres move in a shared rhythm, creating a soft field of repeated tactile pulses that the user can initiate and control.

  1. 01Bring both palms together.
  2. 02Rub the palms to roll multiple spheres.
  3. 03The spheres move together in a steady rhythm.
Palm rubbing rolls multiple spheres together, creating a shared field of soft tactile pulses.

A rhythm you control.

Aura being used discreetly on a Delhi Metro journey

In the environment it was designed for

“The product does not ask the world to become quiet. It gives the hand a quiet language of its own.”

04 / Reflection

What this project changed for me

Designing support
without taking away agency.

Aura became more than a product-form exercise. It asked how a sensory tool can feel personal rather than medical, visible without feeling exposing, and supportive without deciding for the person using it.

The most important outcome is not the glove alone. It is the principle behind it: design can create a small pocket of control inside an environment that cannot be controlled.

Project
Third-semester Design Project 02
Discipline
Industrial Design
Institution
School of Planning and Architecture, New Delhi
Designer
Bhavook Singh / ID 472
Scope
Research, ideation, prototyping, form and interaction design
Complete Aura project presentation sheet with research, ideation, prototypes, features and final context
The complete project at a glance

Aura is an academic design concept for sensory self-regulation. It is not presented as a medical device, therapy or universal solution; sensory preferences and support needs differ from person to person.

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